

The role of Club President was meant to be filled by the Player Character, until Monika entered the gameThe dev has stated that Monika's naming convention (not a Japanese name) was intended to draw subtle attention to her being different, possibly not quite belonging. This is also why Yuri is outright desperate for you in Act 2- the game itself is railroading you towards Yuri (who may be the easiest to romance in the game proper) and trying to reach the end of the game quickly before more damage can come to it, but by that point the script is so badly broken that it traps the protagonist in the room with Yuri's corpse.

The game is trying to reach the end, with the protagonist ending up with one of the three girls, before Monika can interfere too much with the end of the game. In that time, Yuri and Natsuki, strangers to the protagonist, undergo compressed character development that is also struggling to fight against Monika's editing, and fall in love with the protagonist within moments enough they get seriously jealous of each other. On Monday it's the festival and is the day the other girls get deleted. Sunday either Yuri or Natsuki comes over in Act 1 or you're still paralysed from Yuri's suicide on the classroom floor. Saturday is skipped entirely in Act 1 and in Act 2 you watch it pass while paralysed from watching Yuri kill herself. Friday you share the poem and choose a club member to help out over the weekend. Thursday you share your next poem and write the third. Poems are shared on Wednesday and another one is written that night. You start the game on Tuesday and write a poem that night. You write and share three poems and there's a two-day weekend, then the festival is on Monday. Judging by how many poems you write, there are exactly seven days in the game's events. It also kind of explains why the romance segments are so rushed.It could've been the game using Yuri and Natsuki as mouth-pieces to voice its complaints to Monika about her abusing her power and considering how it shocked even Monika to hear, possibly using Yuri to tell Monika to kill (ie delete) herself the way the game already knew she'd killed and deleted a character intended to be much more important to it than Monika herself (Sayori), and saying it'd be "beneficial to your mental health" (because then she wouldn't be suffering from the realities of being a fictional character who exists only to serve the romances of other characters, and possibly again as a veiled reference to Sayori's depression and her getting talked into killing herself by Monika). This adds another layer to Yuri's and Natsuki's protests against Monika trying to list herself as an option for the player to choose to help, both times.It isn't until she finally just erases everything except herself and part of the club room that the game can no longer fight back. Why? Well, because she's self-aware, and when she starts messing with the game code, the game itself starts trying to put her in her place, making characters plant the seeds of suspicion about her and stymying any attempts by Monika to get the player alone with her. But then you get oddities like Monika finally managing to pull the player aside for a heart-to-heart conversation, only for the game to suddenly start fading to black and cutting her off, that feel like the game itself is actively screwing her over beyond what it should be programmed to do.
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It's more than just simple railroading The game itself is straight-up antagonistic to MonikaAct 2 is all about Monika trying to alter the game's code to create a route for herself, and to push the player away from the other girls.
